Rasterisering till skärm

In computer graphics, rasterisation (British English) or rasterization (American English) is the task of taking an image described in a vector graphics format (shapes) and converting it into a raster image (a series of pixels, dots or lines, which, when displayed together, create the image which was represented via shapes). 1 2 With vertices transformed into screen space, we are now ready to determine how to colour pixels in order to create a raster image to represent our geometric. 3 4 Rasterizing. Rasterizing is the process by which a primitive is converted to a two-dimensional image. Each point of this image contains such information as color, depth, and texture data. A point and its associated information are called a fragment. The current raster position, as specified with glRasterPos*, is used in various ways during this. 5 Yet, here goes: Rasterisation does exactly what the name suggests: making an image into a raster image, also known as a pixel image or bitmap. Rasterisation is usually done to vector graphics or images that have vector components. Vector components can be things like text objects that haven't yet been rasterised: the letterforms are vector. 6 Set _rasterization_zorder to rasterize all artists with a zorder less than the given value. The storage size and the resolution of the rasterized artist is determined by its physical size and the value of the dpi parameter passed to savefig. 7 8 Rasterisering (eller rasterisering) Den rastrerade bilden kan sedan visas på en datorskärm, videoskärm eller skrivare, eller lagras i ett bitmappsfilformat. 9 Den rasteriserade bilden kan sedan visas på en datorskärm, videodisplay eller skrivare eller lagras i ett bitmappsfilformat. 10 11